Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. In 2020, after canceling Episode Three and several further Half-Life projects, Valve released a prequel, Half-Life: Alyx. Half-Life 2 was followed by the free extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). It was ported to Xbox, Xbox 360, PlayStation 3, macOS and Linux. It won 39 Game of the Year awards and has been cited as one of the best games ever made. Half-Life 2 was released on Steam on November 16, 2004, and received universal acclaim. A year before its release, an unfinished version was stolen by a hacker and published online, which damaged the development team’s morale and slowed their work. A delay of fourteen months caused Valve to be criticized. Valve announced Half-Life 2 at E3 2003, with a release date for September of that year. They integrated Havok physics into the game engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and animations. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. Development lasted five years and cost US$40 million. Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. The player controls Gordon Freeman as he joins a resistance movement to liberate Earth from the control of the Combine, a multidimensional alien empire. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. It was initially published for Microsoft Windows through Valve’s digital distribution service Steam. Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation.
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